#高手往这看#用c语言编写俄罗斯方块代码,要能在codeblocks上运行的。

如题所述

main.c里面
#include <stdio.h>
#include <stdlib.h>
#include "fangkuai.h"
#include <time.h>
int main()
{
Manager manager;
Control control;
initGame(&manager,&control);
do {
printPrompting();
printPoolBorder();
runGame(&manager,&control);
if(ifPlayAgain()){
SetConsoleTextAttribute(Output,0x7);
system("cls");
startGame(&manager,&control);
}
else{
break;
}
}
while(1);
gotoxyFull(0,0);
CloseHandle(Output);
return 0;
}
.h里面
#ifndef FANGKUAI_H_INCLUDED
#define FANGKUAI_H_INCLUDED

#include <stdio.h> //标准输入输出
#include <string.h> //字符数组
#include <stdlib.h> //标准库
#include <time.h> //日期和时间
#include <conio.h> //控制台输入输出
#include <windows.h> // windows控制台
#include <stdbool.h> //标准布尔函数
//定义句柄,结构体,数组;函数声明
//定义方块数组,[7][4],7种方块,每种4个状态
static const unsigned int TetrisTable[7][4]={
{0x4444,0x0f00,0x2222,0x00f0},
{0x04e0,0x4640,0x0720,0x0262},
{0x0446,0x0e80,0x6220,0x0170},
{0x0622,0x02e0,0x4460,0x0740},
{0x0630,0x0264,0x0c60,0x2640},
{0x0462,0x06c0,0x4620,0x0360},
{0x0660,0x0660,0x0660,0x0660},
};
typedef struct TetrisManger{
unsigned int pool[28];
int x;int y;
int type[3];
int orientation[3];
unsigned score;
unsigned erasedCount[4];
unsigned erasedTotal;
unsigned tetrisCount[7];
unsigned tetrisTotal;
bool dead;
}Manager;
static const unsigned int initTetrisPool[28]={
0xc003,0xc003,0xc003,0xc003,0xc003,0xc003,0xc003,
0xc003,0xc003,0xc003,0xc003,0xc003,0xc003,0xc003,
0xc003,0xc003,0xc003,0xc003,0xc003,0xc003,0xc003,
0xc003,0xc003,0xc003,0xc003,0xc003,0xffff,0xffff
};
typedef struct TetresControl{
bool pause;
bool clockwise;
int direction;
int color[28][16];
}Control;
HANDLE Output;
void initGame(Manager *manager,Control *control);
void gotoxyFull(short x,short y);
void printPrompting();
void printPoolBorder();
void printScore(const Manager *manager);
void printNextTetres(const Manager *manager);
void startGame(Manager *manager,Control *control);
void initTetris(Manager *manager);
void insertTetris(Manager *manager);
void setPoolColor(const Manager *manager,Control *control);
void printCurrentTetris(const Manager *manager,const Control *control);
void printTetrisPool(const Manager *manager,const Control *control);
bool checkCollision(const Manager *manager);
void removeTetris(Manager *manager);
void moveDownTetris(Manager *manager,Control *control);
void runGame(Manager *manager,Control *control);
void horzMoveTetris(Manager *manager,Control *control);
void keydownControl(Manager *manager,Control *control,int key);
void rotateTetris(Manager *manager,Control *control);
void dropTetris(Manager *manager,Control *control);
bool checkErasing(Manager *manager,Control *control);
bool ifPlayAgain();

#endif // FANGKUAI_H_INCLUDED

.c里面
#include "fangkuai.h"
#include <stdio.h>
#include <windows.h>
void initGame(Manager *manager,Control *control)//初始化游戏
{
SetConsoleTitle("俄罗斯方块"); //设置窗口标题
Output=GetStdHandle(STD_OUTPUT_HANDLE); //获取标准输出句柄
CONSOLE_CURSOR_INFO INFO; //定义光标属性结构体变量
INFO.dwSize=1; //设置光标高度值
INFO.bVisible=FALSE; //设置光标隐藏值
SetConsoleCursorInfo(Output,&INFO); //设置光标属性
startGame(manager,control);
}
//全角定位光标
void gotoxyFull(short x,short y) //全角方式定位
{
static COORD cd; //定义结构体变量
cd.X=2*x; //结构体变量 X=2x
cd.Y=y;
SetConsoleCursorPosition(Output,cd);//设置光标位置
}
//显示右下角按键提示信息
void printPrompting(){
SetConsoleTextAttribute(Output,0x0b);//设置显示颜色为蓝色光亮
gotoxyFull(26,10);
printf("■控制:");
gotoxyFull(27,12);
printf("□向左移动:← A 4");
gotoxyFull(27,13);
printf("□向右移动:→ D 6");
gotoxyFull(27,14);
printf("□向下移动:↓ S 2");
gotoxyFull(27,15);
printf("□顺时针转:↑ W 8");
gotoxyFull(27,16);
printf("□逆时针转:0");
gotoxyFull(27,17);
printf("□直接落地:空格");
gotoxyFull(27,18);
printf("□暂停游戏:回车");
gotoxyFull(26,23);
printf("■BY YU");
}
//显示游戏池白色边框
void printPoolBorder(){
SetConsoleTextAttribute(Output,0xF0);//设置背景色为白色高亮
int y=1;
for (y=1;y<23;y++){
gotoxyFull(10,y); //(10,1) 定位到(10,22)
printf("%2s","");
gotoxyFull(23,y); //(23,1)定位到(23,22)
printf("%2s","");
}
gotoxyFull(10,23);//底部一行
printf("%28s",""); //14个字符,每个两位,左边、右边白色,中间12
}
//显示得分、消行数、方块数
void printScore(const Manager *manager){
SetConsoleTextAttribute(Output,0x0E);//设置颜色为黄色高亮
gotoxyFull(2,2);
printf("■得分:%u",manager->score);
gotoxyFull(1,6);
printf("■消行总数:%u",manager->erasedTotal);
int i;
for (i=0;i<4;i++){
gotoxyFull(2,7+i);
printf("□消%d:%u",i+1,manager->erasedCount[i]);
}
gotoxyFull(1,15);
printf("■方块总数:%u",manager->tetrisTotal);
static const char *tetrisName="ITLJZSO";
for (i=0;i<7;i++){
gotoxyFull(2,17+i);
printf("□%c形:%u",tetrisName[i],manager->tetrisCount[i]);
}
}
void printNextTetres(const Manager *manager)//显示下一个,下下一个方块
{
SetConsoleTextAttribute(Output,0x0f);//设置前景色为白色高亮
gotoxyFull(26,1);
printf("┌─────────┬─────────┐");
gotoxyFull(26,2);
printf("│%9s│%9s│","","");
gotoxyFull(26,3);
printf("│%9s│%9s│","","");
gotoxyFull(26,4);
printf("│%9s│%9s│","","");
gotoxyFull(26,5);
printf("│%9s│%9s│","","");
gotoxyFull(26,6);
printf("└─────────┴─────────┘");
//显示下一个方块
unsigned int tetris ;
int i;
tetris=TetrisTable[manager->type[1]][manager->orientation[1]];
SetConsoleTextAttribute(Output,manager->type[1]|8);
for (i=0;i<16;i++){
gotoxyFull(27+(i&3),2+(i>>2));
((tetris<<i)&0x8000) ? printf("■"):printf("%2s","");
}
tetris=TetrisTable[manager->type[2]][manager->type[2]];
SetConsoleTextAttribute(Output,0x08);
for(i=0;i<16;i++){
gotoxyFull(32+(i&3),2+(i>>2));
((tetris<<i)&0x8000)?printf("■"):printf("%2s","");
}
}
void startGame(Manager *manager,Control *control)//开始游戏
{
memset(manager,0,sizeof(Manager));
memcpy(manager->pool,initTetrisPool,sizeof(unsigned int [28]));//复制游戏池数据
srand((unsigned)time(NULL));//设置随机数种子
manager->type[1]=rand()%7;//下一个方块类型
manager->orientation[1]=rand()%4;//下一个方块状态
manager->type[2]=rand()%7;//下下一个方块类型
manager->orientation[2]=rand()%4;//下下一个方块状态
memset(control,0,sizeof(Control));//初始化控制结构体为0
initTetris(manager); //初始化方块
setPoolColor(manager,control);//初始化方块,若没有碰撞,插入方块,需要设置颜色
}
void initTetris(Manager *manager)//出第一个方块
{
unsigned int tetris;
manager->type[0]=manager->type[1];
manager->orientation[0]=manager->orientation[1];
manager->type[1]=manager->type[2];
manager->orientation[1]=manager->orientation[2];
manager->type[2]=rand()%7;
manager->orientation[2]=rand()%4;
tetris=TetrisTable[manager->type[0]][manager->orientation[0]];
manager->x=6;
manager->y=4;
if(checkCollision(manager)){
manager->dead=true;
}
else{
insertTetris(manager);
}
++manager->tetrisTotal;
++manager->tetrisCount[manager->type[0]];
printNextTetres(manager);
printScore(manager);
}
//插入方块到游戏池
void insertTetris(Manager *manager){
unsigned int tetris=TetrisTable[manager->type[0]][manager->orientation[0]];//相对于y的位置
manager->pool[manager->y+0]|=(((tetris<<0x0)&0xF000)>>manager->x);//或等于
manager->pool[manager->y+1]|=(((tetris<<0x4)&0xF000)>>manager->x);
manager->pool[manager->y+2]|=(((tetris<<0x8)&0xF000)>>manager->x);
manager->pool[manager->y+3]|=(((tetris<<0xc)&0xF000)>>manager->x);
}
//设置游戏颜色
void setPoolColor(const Manager *manager, Control *control){
int i,x,y;
/* i 当前方块值 0----15
x 设置颜色的列 x=manager->x+&3
y 设置颜色的行 y=manager->y+i>>2 */
unsigned int tetris;
tetris=TetrisTable[manager->type[0]][manager->orientation[0]];
for(i=0;i<16;i++){
y=manager->y+(i>>2);
if(y>25){
break;
}
x=manager->x+(i&3);
if((tetris<<i)&0x8000){
control->color[y][x]=(manager->type[0]|8);
}
}
}
//显示当前方块
void printCurrentTetris(const Manager *manager,const Control *control){
int x,y;
y=(manager->y>4)?(manager->y-1):4;
for (;y<26&&y<manager->y+4;y++){
x=(manager->x>2)?(manager->x-1):2;
for (;x<14&x<manager->x+5;x++) {
gotoxyFull(x+9,y-3);
if((manager->pool[y]<<x) & 0x8000){
SetConsoleTextAttribute(Output,control->color[y][x]);
printf("■");
}
else{
SetConsoleTextAttribute(Output,0);
printf("%2s","");
}
}
}
}
//显示游戏池
void printTetrisPool(const Manager *manager,const Control *control){
int x,y;
for(y=4;y<26;y++)
{
gotoxyFull(11,y-3);
for(x=2;x<14;x++)
{
if((manager->pool[y]<<x) & 0x8000)
{
SetConsoleTextAttribute(Output,control->color[y][x]);
printf("■");
}
else {
SetConsoleTextAttribute(Output,0);
printf("%2s","");
}
}
}
}
//碰撞检测
bool checkCollision(const Manager *manager){
unsigned int tetris;
tetris=TetrisTable[manager->type[0]][manager->orientation[0]];//准备插入的当前方块
unsigned int dest;//游戏池中4行4列的值
dest=0;
dest|=(((manager->pool[manager->y+0]<<manager->x)&0xF000)>>0x0);
dest|=(((manager->pool[manager->y+1]<<manager->x)&0xF000)>>0x4);//左移x,右移4
dest|=(((manager->pool[manager->y+2]<<manager->x)&0xF000)>>0x8);
dest|=(((manager->pool[manager->y+3]<<manager->x)&0xF000)>>0xc);
return((dest&tetris)!=0);
}
//移除方块
void removeTetris(Manager *manager){
unsigned int tetris;
tetris=TetrisTable[manager->type[0]][manager->orientation[0]];//准备插入的当前方块,当前方块值
manager->pool[manager->y+0]&=~(((tetris<<0x0)&0xF000)>>manager->x);//左移0保留 最高,其余清零,右移x,游戏中方块列位置,取反,原来&后面,存
manager->pool[manager->y+1]&=~(((tetris<<0x4)&0xF000)>>manager->x);
manager->pool[manager->y+2]&=~(((tetris<<0x8)&0xF000)>>manager->x);
manager->pool[manager->y+3]&=~(((tetris<<0xc)&0xF000)>>manager->x);
}
//向下移动方块
void moveDownTetris(Manager *manager,Control *control){
int y=manager->y;
removeTetris(manager);
++manager->y;
if(checkCollision(manager)){
manager->y=y;
insertTetris(manager);
if(checkErasing(manager,control))
{
printTetrisPool(manager,control);
}
}
else{
insertTetris(manager);
setPoolColor(manager,control);
printCurrentTetris(manager,control);
}
}
//运行游戏
void runGame(Manager *manager,Control *control){
clock_t clockNow,clockLast;
clockLast=clock();
printTetrisPool(manager,control);
while (!manager->dead){
while(_kbhit()){
keydownControl(manager,control,getch());
}
if (!control->pause){
clockNow=clock();
if(clockNow-clockLast>0.45F*CLOCKS_PER_SEC){
clockLast=clockNow;
moveDownTetris(manager,control);
}
}
}
}
温馨提示:答案为网友推荐,仅供参考
第1个回答  2017-02-17
#include "graphics.h"
#include <conio.h>
#include <stdlib.h>
int gcW = 20, gcColor[] = {DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN,
LIGHTRED, LIGHTMAGENTA,MAGENTA, YELLOW};
struct tetris {
int _pool[16][32], (*pool)[32], tmap[8][4][16];
int x, y, s, st, t;
}gt;

void trsInit() {
int sp[8][4] = {{15,4369},{23,785,116,547},{71,275,113,802},
{39,305,114,562},{54,561},{99,306},{51,51},{-1}};
int *p, i, j, b;
for (p = sp[0]; *p >= 0; ++p) if ( *p == 0 ) *p = p[-2];
gt.pool = >._pool[4];
for (j = 0; j < 7; ++j)
for (i = 0; i < 4; ++i)
for (b = 0; b < 16; ++b)
gt.tmap[j+1][i][b] = (sp[j][i] & 1) * (j + 1),
sp[j][i] >>= 1;
memset(gt._pool, -1, sizeof(gt._pool));
for (i = 0; i < 10; ++i)
memset(>.pool[i], 0, sizeof(int[21]));
return ;
}

int trsCopy(int sp[], int x, int y, int c) {
int m[] = {0,32,64,96,1,33,65,97,2,34,66,98,3,35,67,99}, i, cx, cy;
for (i = 0; i < 16; ++i) if (sp[i]) {
cx = x + (m[i] >> 5), cy = y + (m[i] & 31);
if (gt.pool[cx][cy]) if (c == 2) gt.pool[cx][cy] = 0; else return 0;
if (c==1) gt.pool[cx][cy] = sp[i];
}
return 1;
}

int trsScene() {
int x, y = 0;
gt.s = random(7) + 1, gt.st = gt.t = 0;
gt.x = 4, gt.y = 0;
for (--gt.t ; ; delay(10), --gt.t) {
int k = 0;
while (kbhit()) {
k = getch();
if (k == 27) return 0;
if (k == 'A' || k == 'a') {
if (trsCopy(gt.tmap[gt.s][gt.st], gt.x-1, gt.y, 0)) --gt.x;
} else if (k == 'D' || k == 'd') {
if (trsCopy(gt.tmap[gt.s][gt.st], gt.x+1, gt.y, 0)) ++gt.x;
} else if (k == 'W' || k == 'w') {
if (trsCopy(gt.tmap[gt.s][(gt.st+1) % 4], gt.x, gt.y, 0))
gt.st = (gt.st+1) % 4;
}
}
if (k == 'S' || k == 's' || gt.t < 0) {
if (trsCopy(gt.tmap[gt.s][gt.st], gt.x, gt.y+1, 0))++gt.y,gt.t=50;
else {
trsCopy(gt.tmap[gt.s][gt.st], gt.x, gt.y, 1);
for (--y; y > 0; --y) {
for (x = 0; gt.pool[x][y] > 0; ++x);
if (gt.pool[x][y] < 0)
for (k = y++; k > 0; --k)
for (x = 0; gt.pool[x][0] >= 0; ++x)
gt.pool[x][k] = gt.pool[x][k-1];
}
return 1;
}
}
trsCopy(gt.tmap[gt.s][gt.st], gt.x, gt.y, 1);
for (x = 0; gt.pool[x][0] >= 0; ++x) {
for (y = 1; gt.pool[x][y] >= 0; ++y) {
setfillstyle(1, gcColor[gt.pool[x][y]]);
bar(201 + x*gcW, 1 + y*gcW, 200 + gcW + x*gcW, gcW + y*gcW);
}
}
trsCopy(gt.tmap[gt.s][gt.st], gt.x, gt.y, 2);
}
}

int main() {
int g = DETECT, m = 0;
initgraph(&g, &m, "");
randomize();
trsInit();
while (trsScene());
return 0;
}追问

你好,首先感谢你的回答!但是这代码在codeblocks上是错误的呀!

本回答被网友采纳
第2个回答  2017-02-16
你好!游戏的具体要求是什么?追问

追答

程序什么时间要,发私信给我

追问

最迟是明天晚上

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