排序算法课程设计

问题:
已知一个含有n个元素的随机整数序列,所有整数在[1,2n]区间内,将序列进行排序。采用插入法排序、快速排序、堆排序、归并排序四种算法完成。要求主函数中含操作菜单。

不会弄了 求大神帮帮忙啊 最好有头文件的
要C++的

// 各种排序算法汇总.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <iostream>
#include <string>
using namespace std;

#include <stack>
#include <time.h>
#include <stdlib.h>

template < typename T >
class SqList
{
private:
int length;
T * r;
public://接口
SqList(int n = 0);//构造长度为n的数组
~SqList()
{
length = 0;
delete r;
r = NULL;
}
void InsertSort();//顺序插入排序
void DisPlay();//输出元素
void BInsertSort();//折半插入排序
void ShellSort(int dlta[],int t);//希尔排序
void QuickSort();//快速排序
void SelectSort();//简单选择排序
void BubbleSort();//改进冒泡排序
void Bubble_Sort2();//相邻两趟是反方向起泡的冒泡排序算法
void Bubble_Sort3();//对相邻两趟反方向算法进行化简,循环体中只包含一次冒泡
void HeapSort();//堆排序
void Build_Heap_Sort();//堆排序由小到大序号建立大根堆
void MergeSort();//归并排序
void OE_Sort();//奇偶交换排序的算法

void Q_Sort_NotRecurre();//非递归快速排序
void HeapSort_3();//三叉堆排序

public://调用
void ShellInsert(int dk);//一趟希尔排序
void QSort(int low,int high);//快速排序
int Partition(int low,int high);//一趟快速排序
int SelectMinKey(int i);//从i到length中选择最小值下标
void HeapAdjust(int s,int m);//调整s的位置,其中s+1~m有序
void HeapAdjust_3(int s,int m);//三叉堆****调整s的位置,其中s+1~m有序
void Merge(T SR[],T TR[],int i,int m,int n);//归并
void MSort(T SR[],T TR1[],int s,int t);//归并
void Easy_Sort(int low,int high);//3个数直接排序
void Build_Heap(int len);//从低下标到高下标逐个插入建堆的算法***建立大根堆**但为排序

};
template < typename T >
SqList<T>::SqList(int n = 0)
{
//srand( time(0) );
length = n;
r=new T[length+1];
T t;
cout<<"随机生成"<<n<<"个值:"<<endl;
for (int i=1;i<=length;i++)
{
//cin>>t;
r[i] = rand()%1000;
//r[i] = t;
}
for (int i=1; i<=length;i++)
cout<<r[i]<<",";
cout<<endl;
}
template < typename T >
void SqList<T>::InsertSort()
{
int i,j;
for (i=2;i<=length;i++)
{
if (r[i]<r[i-1])
{
r[0]=r[i];
r[i]=r[i-1];
for (j=i-2;r[0]<r[i-2];j--)
r[j+1]=r[j];
r[j+1]=r[0];
}
}
}
template < typename T >
void SqList<T>::DisPlay()
{
int i;
cout<<length<<" 元素为:"<<endl;
for (i = 1;i < length+1;i++ )
{
cout<<r[i]<<" ,";
}
cout<<endl;
}
template < typename T >
void SqList<T>::BInsertSort()
{
int i, j, m;
int low,high;
for (i = 2;i<= length;i++)
{
r[0]=r[i];
low=1;
high=i-1;
while (low<=high)
{
m = (low+high)/2;
if ( r[0] < r[m] )
high=m-1;
else
low=m+1;
}
for ( j=i-1;j >=high+1; j--)
{
r[j+1] = r[j];
}
r[high+1] = r[0];
}
}

template < typename T >
void SqList<T>::ShellInsert(int dk)
{
int i,j;
for (i=dk+1;i<=length;i++)
if (r[i] < r[i-dk])
{
r[0] = r[i];
for ( j=i-dk; j>0 && r[0] < r[j]; j-=dk)
{
r[j+dk]=r[j];
}
r[j+dk] = r[0];
}
}
template < typename T >
void SqList<T>::ShellSort(int dlta[],int t)
{
int k=0;
for (;k<t;k++)
{
ShellInsert(dlta[k]);
}
}
template < typename T >
int SqList<T>::Partition(int low,int high)
{
int pivotkey;
r[0] = r[low];//记录枢轴值
pivotkey = r[low];
while (low < high)
{
while (low < high&& r[high] >= pivotkey)
high--;
r[low] = r[high];
while (low < high&& r[low] <= pivotkey)
low++;
r[high] = r[low];
}
r[low] = r[0];//枢轴记录到位
return low;//返回枢轴位置
}
template < typename T >
void SqList<T>::QSort(int low,int high)
{
int pivotloc;
if (low < high)
{
pivotloc = Partition(low,high);
QSort(low,pivotloc-1);
QSort(pivotloc+1,high);
}
}
template < typename T >
void SqList<T>::QuickSort()
{
QSort(1,length);
}
template < typename T >
int SqList<T>::SelectMinKey(int i)
{
int j,min=i;
for (j=i;j <= length;j++)
{
if (r[min] > r[j])
{
min = j;
}
}
return min;
}
template < typename T >
void SqList<T>::SelectSort()
{
int i,j;
T t;
for (i=1;i < length;i++)//循环length-1次不是length次
{
j=SelectMinKey(i);
if (i != j)
{
t= r[j];
r[j]=r[i];
r[i]=t;
}
}
}
template < typename T >
void SqList<T>::BubbleSort()
{
int i,j;
int flag=1;//标识位,如果出现0,则没有交换,立即停止
T t;
for (i=1;i < length && flag;i++)
{
flag = 0;
for (j=length-1;j>=i;j--)
if (r[j]>r[j+1])
{
t=r[j];
r[j]=r[j+1];
r[j+1]=t;
flag=1;
}
}
}
template < typename T >
void SqList<T>::Bubble_Sort2()
{
bool change = true;
int low = 1, high = length;
int i;
T t;
while ( (low < high) && change )
{
change = false;
for ( i = low; i < high; i++ )
{
if ( r[i] > r[i+1] )
{
t = r[i];
r[i] = r[i+1];
r[i+1] = t;
change = true;
}
}
high-=1;
for ( i = high; i > low; i-- )
{
if ( r[i] < r[i-1] )
{
t = r[i];
r[i] = r[i-1];
r[i-1] = t;
change = true;
}
}
low+=1;
}
}

template < typename T >
void SqList<T>::Bubble_Sort3()
{
int i,d=1;
bool change = true;
int b[3] = {1,0,length};//b[0]为冒泡的下界,b[ 2 ]为上界,b[1]无用
T t;
while (change)//如果一趟无交换,则停止
{
change = false;
for ( i=b[1-d]; i!=b[1+d]; i=i+d )//统一的冒泡算法
{
if ( (r[i]-r[i+d])*d > 0 )///注意这个交换条件
{
t = r[i];
r[i] = r[i+d];
r[i+d] = t;
change = true;
}
}
d = d*(-1);//换个方向
}
}
template < typename T >
void SqList<T>::HeapAdjust(int s,int m)
{
/* 已知H.r[s..m]中记录的关键字除H.r[s].key之外均满足堆的定义,本函数 */
/* 调整H.r[s]的关键字,使H.r[s..m]成为一个大顶堆(对其中记录的关键字而言) */
int j;
T rc = r[s];
for (j=2*s;j <= m;j*=2)
{
/* 沿key较大的孩子结点向下筛选 */
if (j < m && r[j] < r[j+1])
j++;/* j为key较大的记录的下标 */
if (rc >= r[j])
break;/* rc应插入在位置s上 ,无需移动*/
r[s]=r[j];
s=j;
}
r[s]=rc;/* 插入 */
}
template < typename T >
void SqList<T>::HeapSort()
{
/* 对顺序表H进行堆排序。算法10.11 */
T t;
int i;
for (i=length/2;i>0;i--)/* 把H.r[1..H.length]建成大顶堆 */
HeapAdjust(i,length);
for (i=length;i>1;i--)
{
/* 将堆顶记录和当前未经排序子序列H.r[1..i]中最后一个记录相互交换 */
t=r[1];
r[1]=r[i];
r[i]=t;
HeapAdjust(1,i-1);/* 将H.r[1..i-1]重新调整为大顶堆 */
}
}
template < typename T >
void SqList<T>::Build_Heap_Sort()
{
int i;
Build_Heap(length);
for ( i = length; i > 1; i-- )
{
T t;
t = r[i];
r[i] = r[1];
r[1] = t;
Build_Heap(i-1);
}

}
template < typename T >
void SqList<T>::Build_Heap(int len)
{
T t;
for (int i=2; i <= len; i++ )
{
int j = i;
while ( j != 1 )
{
int k = j/2;
if ( r[j] > r[k] )
{
t = r[j];
r[j] = r[k];
r[k] = t;
}
j = k;
}
}

}
template < typename T >
void SqList<T>::Merge(T SR[],T TR[],int i,int m,int n)
{
/* 将有序的SR[i..m]和SR[m+1..n]归并为有序的TR[i..n] 算法10.12 */
int j,k,x;
for (j=m+1,k=i;j<=n&&i<=m;k++)/* 将SR中记录由小到大地并入TR */
{
if (SR[i]<SR[j])
TR[k]=SR[i++];
else
TR[k]=SR[j++];
}
if (i<=m)
for (x=0;x<=m-i;x++)
TR[k+x]=SR[i+x];/* 将剩余的SR[i..m]复制到TR */
if (j<=n)
for (x=0;x<=n-j;x++)
TR[k+x]=SR[j+x];/* 将剩余的SR[j..n]复制到TR */
}
template < typename T >
void SqList<T>::MSort(T SR[],T TR1[],int s,int t)
{
/* 将SR[s..t]归并排序为TR1[s..t]。算法10.13 */
int m;
T *TR2=new T[length+1];
if (s==t)
TR1[s]=SR[s];
else
{
m=(s+t)/2;/* 将SR[s..t]平分为SR[s..m]和SR[m+1..t] */
MSort(SR,TR2,s,m);/* 递归地将SR[s..m]归并为有序的TR2[s..m] */
MSort(SR,TR2,m+1,t);/* 递归地将SR[m+1..t]归并为有序的TR2[m+1..t] */
Merge(TR2,TR1,s,m,t);/* 将TR2[s..m]和TR2[m+1..t]归并到TR1[s..t] */
}
}
template < typename T >
void SqList<T>::MergeSort()
{
MSort(r,r,1,length);
}
template < typename T >
void SqList<T>::OE_Sort()
{
int i;
T t;
bool change = true;
while ( change )
{
change = false;
for ( i=1;i<length;i+=2 )
{
if (r[i] > r[i+1])
{
t = r[i];
r[i] = r[i+1];
r[i+1] = t;
change = true;
}
}
for ( i=2;i<length;i+=2 )
{
if ( r[i] > r[i+1] )
{
t = r[i];
r[i] = r[i+1];
r[i+1] = t;
change = true;
}
}

}

}
typedef struct
{
int low;
int high;
}boundary;
template <typename T >
void SqList<T>::Q_Sort_NotRecurre()
{
int low=1,high=length;
int piv;
boundary bo1,bo2;
stack<boundary> st;
while (low < high)
{
piv = Partition(low,high);
if ( (piv-low < high-piv) && (high-piv > 2) )
{
bo1.low = piv+1;
bo1.high = high;
st.push(bo1);
high = piv-1;
}
else if ( (piv-low > high-piv) && (piv-low >2) )
{
bo1.low = low;
bo1.high = piv-1;
st.push(bo1);
low = piv+1;
}
else
{
Easy_Sort(low,high);
high = low;
}
}
while ( !st.empty() )
{
bo2 = st.top();
st.pop();
low = bo2.low;
high = bo2.high;
piv = Partition(low, high);
if ( (piv-low < high-piv) && (high-piv > 2) )
{
bo1.low = piv+1;
bo1.high = high;
st.push(bo1);
high = piv-1;
}
else if ( (piv-low > high-piv) && (piv-low >2) )
{
bo1.low = low;
bo1.high = piv-1;
st.push(bo1);
low = piv+1;
}
else
{
Easy_Sort(low,high);
}
}

}
template < typename T >
void SqList<T>::Easy_Sort(int low,int high)
{
T t;
if ( (high-low) == 1 )
{
if ( r[low] > r[high] )
{
t = r[low];
r[low] = r[high];
r[high] = t;
}
}
else
{
if ( r[low] > r[low+1] )
{
t = r[low];
r[low] = r[low+1];
r[low+1] = t;
}
if ( r[low+1] > r[high] )
{
t = r[low+1];
r[low+1] = r[high];
r[high] = t;
}
if ( r[low] > r[low+1] )
{
t = r[low];
r[low] = r[low+1];
r[low+1] = t;
}
}

}

template < typename T >
void SqList<T>::HeapAdjust_3(int s,int m)
{
T rc = r[s];
for (int j = 3*s-1; j <= m;j=j*3-1)
{
if (j+1<m)//有3个孩子结点
{
if ( rc>=r[j] && rc>=r[j+1] && rc>=r[j+2] )
break;
else
{
if ( r[j] > r[j+1] )
{
if ( r[j] > r[j+2] )
{
r[s]=r[j];
s=j;
}
else//r[j]<=r[j+2]
{
r[s]=r[j+2];
s=j+2;
}
}
else//r[j]<=r[j+1]
{
if ( r[j+1] > r[j+2] )
{
r[s]=r[j+1];
s=j+1;
}
else//r[j+1]<=r[j+2]
{
r[s]=r[j+2];
s=j+2;
}
}
}
}
if ( j+1==m )//有2个孩子结点
{
if ( rc>=r[j] && rc>=r[j+1] )
break;
else
{
if ( r[j] > r[j+1] )
{
r[s]=r[j];
s=j;
}
else//r[j]<=r[j+1]
{
r[s]=r[j+1];
s=j+1;
}
}
}
if (j==m)//有1个孩子结点
{
if ( rc>=r[j] )
break;
else
{
r[s]=r[j];
s=j;
}
}
}
r[s]=rc;
}

template <typename T >
void SqList<T>::HeapSort_3()
{
int i;
T t;
for (i=length/3; i>0; i--)
HeapAdjust_3(i,length);
for ( i=length; i > 1; i-- )
{
t = r[i];
r[i] = r[1];
r[1] = t;
HeapAdjust_3(1,i-1);
}
}

int _tmain(int argc, _TCHAR* argv[])
{
SqList<int> Sq(15);
//Sq.InsertSort();
//Sq.BInsertSort();
/* 希尔排序*/
// int a[5]={5,4,3,2,1};
// Sq.ShellSort(a,5);

/* Sq.QuickSort();*/

// Sq.SelectSort();

/* Sq.BubbleSort();*/

/* Sq.HeapSort();*/

/* Sq.MergeSort();*/

/* Sq.Q_Sort_NotRecurre();*/

/* Sq.Bubble_Sort2();*/
/* Sq.OE_Sort();*/
/* Sq.Bubble_Sort3();*/

/* Sq.Build_Heap_Sort();*/

Sq.HeapSort_3();

Sq.DisPlay();
system("pause");
return 1;
}
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